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W. Hock Hochheim's

           Combat Centric

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Hock Hochheim's Combat Talk Forum

  • May 21, 2012, 08:25:17 PM
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Author Topic: Block, Pass & Pin  (Read 1724 times)

Bri Thai

  • Guest
Re: Block, Pass & Pin
« Reply #15 on: February 15, 2006, 01:39:43 PM »

Actually, the block, pass and pin drill also deals with linear attacks.

Actually.
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Milldog1776

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Re: Block, Pass & Pin
« Reply #16 on: February 15, 2006, 01:40:27 PM »

Actually, the block, pass and pin drill also deals with linear attacks.

Actually.

Semantics

Actually
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bsp98st

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Re: Block, Pass & Pin
« Reply #17 on: February 15, 2006, 05:13:54 PM »

Thanks, MD and BT,

Some great ideas there.  I also do FMA and know what you guys are tlaking about.  It's hard to assimilate all the great stuff and train diff. attributes simultaneously.  I'm still learning. Great stuff all around.

ST
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Bri Thai

  • Guest
Re: Block, Pass & Pin
« Reply #18 on: February 16, 2006, 12:32:12 PM »

Actually, the block, pass and pin drill also deals with linear attacks.

Actually.

Semantics

Actually

That isn't an example of semantics.
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Milldog1776

  • Guest
Re: Block, Pass & Pin
« Reply #19 on: February 16, 2006, 03:21:11 PM »

Whatever....

You're smarter than me. You're right. You win.

I don't have the energy anymore to argue minute details about nonrelevant information.
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Bri Thai

  • Guest
Re: Block, Pass & Pin
« Reply #20 on: February 16, 2006, 04:28:54 PM »

Thats settled then.
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seanross

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Re: Block, Pass & Pin
« Reply #21 on: March 03, 2006, 01:38:30 PM »

BT,

Not to be a pest or worse, how does this kind of drill diff. from the sticking hands of Wing Chun or pushing hands of Tai Chi?  I do this and also TC drills. They seem to complement each other in training one attribute, no?  Just curious.

ST

Pushing hands is "internal" stand up wrestling.  The goal is not to strike or trap, but to get your opponent to lose his balance without resorting to strength-on-strength battles.

As a martial art, Tai Chi is primarily about throws and takedowns.  Prerequisite to most throws and takedowns is to steal your opponents balance, hence the need for a drill to work on just that still.  Of course, once you steal their balance, you can hit or kick them if you want to as well.

With respect to Wing Chun sticky hands - the goal is more striking and trapping but the sensitivity is similar to that required for Tai Chi.  Both sticky hands and push hands are adversarial.  The hubud I have seen is not.
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jmech

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Re: Block, Pass & Pin
« Reply #22 on: March 03, 2006, 07:45:01 PM »

Don't forget that Block Pass Pin can be used in any fighting situation, not just standing up.  You can do it from Mount, Guard, side to side on the ground, arms vs. legs, legs vs. legs, etc.  Be creative.  The most challenging (i.e. fun) version I've experimented with was one person lying on their back and the other kneeling at the head, ala the "north/south" position in grappling.

Use the drill in any position you may end up in in a fight.  One thing I do is have people free grapple, and on a signal, stop grappling and go into BPP from whatever position they are in at the time.  You can also start sparring matches from this drill.

Joe
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bsp98st

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Re: Block, Pass & Pin
« Reply #23 on: March 03, 2006, 10:15:21 PM »

Thanks Sean and Joe. I like the creativity of this group in keeping drills outside of the box.

ST
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Joe Hubbard

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Re: Block, Pass & Pin
« Reply #24 on: March 04, 2006, 02:47:57 AM »

Also, don't forget the "vertical blast" or Parry, Pass & Pin variation.

Ciao

Joe
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Irishtacticts

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Re: Block, Pass & Pin
« Reply #25 on: March 06, 2006, 08:03:38 PM »

I agree totally with that. chi soa is awsome with hubud. also incorperate dan chi soa and kuo soa. that way it is realy realistic! also add those push pull drills empty hand so as to encorperate touch sensitivity with grappling. 
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Bryant

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Re: Block, Pass & Pin
« Reply #26 on: April 13, 2006, 08:13:53 PM »

I think BPP is an awesome drill, you can do so many different things with it, and create many variations. I like to add footwork based on sensitivity. If it's a heavy blow, step to the outside as you BPP, the other per person should feel like they took at swipe at thin air. If it's a light blow, knock it aside and strike with the lead hand. We also do some trapping/invading if the initial attack is blocked. It's a lot of fun and beginners can pick it up quickly. I introduce it in 3 levels
1st High R&L Corner
2nd Low R&L Corner
3rd Straight Down The Middle
by adding footwork and switches
it becomes very alive and quite fun
you can even add kicks
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