Hock's Blog

Hock's Seminars

Hock's Shopsite

Hock's Web Page



Lauric Enterprises, Inc.
1314 W. McDermott
Ste 106-811
Allen, TX 75013
972-390-1777

New Links

Knife Book

Impact Weapons Book

First Contact

Critical Contact

Footwork Book

Combat Kicks DVD

Facebook-CQC

Facebook-Hock

Hock's Author Pg

 

 

 


W. Hock Hochheim's

           Combat Centric

Talk Forum for Military, Police, Martial Artists and Aware Citizenry



Hock Hochheim's Combat Talk Forum

  • May 21, 2012, 08:41:05 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Pages: [1] 2

Author Topic: Dead Pattern to Chess  (Read 1385 times)

mleone

  • Guest
Dead Pattern to Chess
« on: February 19, 2006, 10:50:51 AM »

SBG says learning patterns is equivalent to do doing the same chess move over again.

Working Link

http://www.bullshido.com/videos/sbg2.wmv

Quite interesting. Ive played chess for years. Its Matts point that doing the same move over and over again does not make you a better fighter. Good point however I have learned openings in chess that are effective moves that make you better in chess, go figure! Learning openings is just like a pattern of training! Of course playing a 1000 games makes you better. But not if you do not know a good opening!
Now what do we get from drilling?
We get a technique and an opening?

Doesnt Matts boxers do boxing drills? Trigger punching and things of that nature? So doesnt that make them drillers? Its almost borderline hipocritical.
So doesnt Matt Thortons crew do the same boxing drills? Aliveness is taking the drill to an alive situation. But to have his guys openly shut people down verbally in forums and labelling others of using dead patterns is shear marketing! (Dont train with that guy, he trains dead patterns)

I know this is redundant but  this is for new people coming in that gotta know the scoop!
« Last Edit: February 19, 2006, 10:52:43 AM by mleone »
Logged

JimH

  • Level 4
  • *****
  • Posts: 2550
Re: Dead Pattern to Chess
« Reply #1 on: February 19, 2006, 01:28:44 PM »

Although to become good at chess and see the openings requires that we play against someone else I see and agree with your point Mleone.

Patterns and forms allow a person to train alone,which is what shodow boxing and foot work/hand drills do in boxing.

Solo drills allow the person to do any number of punches/kicks,much like the wax on wax off drills  done by Daniel in the 'Karate Kid" Movie.
(hundreds and thousands of repetitive movements maybe done over time with solo training)

According to the "Alive "group,patterns of TMA are dead because they are defined,the movement is a known,the pattern is known and defined,BUT in Boxing, solo drills are left open,they are not defined they are ALIVE because you create them as you go,no one person preset them to force a preconditioned repsponse or preconditioned (so called) muscle memory/mental memory of what is do and its follow up technique.

As with chess,knowing all the multitudes of moves available depends upon the pieces on the board,to know each pieces limitations and work within those limitations as we lose pieces is the goal of the participant in order to win.

Similarly,I think,Forms,Patterns or solo drills allow us to find and refine our core tools/techniques,so that when we are forced to use them we know how.
(examples:Awareness,dialogue,kicking range,punching range ,elbows and knees,stand up grappling to ground)
If we drill these moves solo and against opponents we learn how to move from one range to another,as said ,we learn to use our skills to make openings ,to form responses,this is the goal for all trainers.

As I have said before,when you have a group of followers,the more you make it seem that you have and provide all the answers, and the more you make them doubt finding it elsewhere the bigger your group gets and the more power and influence you yield.
Logged

mleone

  • Guest
Re: Dead Pattern to Chess
« Reply #2 on: February 19, 2006, 02:17:31 PM »

In boxing they do trigger punching drills. These drills are indeed preset concept wise at least. Defense may be the same over and over but the attack initiates a reaction.
Logged

judogeek

  • Forum Member
  • *
  • Posts: 5
Re: Dead Pattern to Chess
« Reply #3 on: February 19, 2006, 02:38:24 PM »

 I personally like Matt's tapes, a lot of good stuff on them.
Logged

fabbe

  • Level 2
  • ***
  • Posts: 67
Re: Dead Pattern to Chess
« Reply #4 on: February 19, 2006, 05:17:13 PM »

ALIVENESS is definitely a very important part of your training. I agree with Matt Thornton that it's vital to train against resisting opponents and with dynamic movement/footwork and timing - but I don't think you should spend ALL your time doing just that.

And I don't think Matt Thornton's chess analogy is correct.

First of all, even chess players do "dead drills" and train "dead patterns". They don't do it the way Thornton did it in that video clip - but they do spend quite a lot of time analyzing chess problems, solving chess puzzles, going through and learning from other people's games, reading books about chess, learning openings, analyzing endgames, training combinations and sacrifices etc. etc. They don't spend ALL their time just playing a lot of games! That would be like ignoring CENTURIES of aggregated chess knowledge (from people a lot smarter than Matt Thornton...). That's just plain stupid.

For example, if you want to learn chess openings - you don't have to play a WHOLE game for every combination you try out - then you wouldn't get much practice on the openings themselves. Sometimes you have to ISOLATE certain aspects of your training and just drill that particular thing.

Also, why make the same mistakes as the people before you? Why "start from scratch" in your training - and try to learn EVERYTHING from your own experience? I think it was Oscar Wilde who said that "experience is the name everyone gives to their mistakes". If I can gain knowledge by learning from someone else's mistakes, I will do that. If there are "dead patterns" that will teach me things that would save me a lot of blood, sweat and tears, I'll use them. There will still be blood, sweat and tears in my training, but at least I won't be sweating, crying or bleeding because of the same mistakes as my teachers once made.

Here is an example: Let's say Mr. ALPHA challenges Mr. BETA to a game of chess one month from now. Today neither of them knows anything about chess, but they will spend all their time the next four weeks just training for their upcoming game.

Mr. Alpha will be taught 100% through ALIVENESS TRAINING, i.e. he'll be taught the rules and the basic movements of the different pieces - and will then just play a lot of chess games. That's it. He will not train any so-called "dead patterns".

Mr. Beta will, of course, also be taught the rules and the basic movements of the pieces - but he will also train what Thornton calls DEAD PATTERNS (or DEAD DRILLS). Instead of JUST playing a lot of chess games, Mr. Beta will divide his time between that and a number of exercises that will teach him tactics, strategies and tricks, and develop certain characteristics useful in chess. He'll play a lot of games too - but he will spend a reasonable amount of time learning combinations, sacrifices, how to establish territory, control the center, how to avoid structural defects (such as doubled pawns and bad bishops etc. etc.).

Even if Mr. Alpha has a brain the size of a planet, he will NOT be able to learn even a FRACTION of all these combinations, tactics and strategies just from knowing the basics and then playing a lot of games. He might discover a couple of them in his struggles during the aliveness training (and "re-invent the wheel", so to speak) - but there's NO WAY he'll get even close to what Mr. Beta knows.

While Mr. Alpha has just learnt the basics and then found out a couple of neat tricks and tactics "the hard way", Mr. Beta will "stand on the shoulders of giants". He'll know some of the BEST practices, tactics and strategies ever developed by the chess community thanks to his study of "dead patterns". Sure, Mr. Beta hasn't played quite as many games as Mr. Alfa - but on the other hand, many of the "dead patterns" he knows are EXACTLY what you would learn if you played THOUSANDS of games!

If there are drills that can teach me some of the things that I would need thousands of games to find out by myself (if ever), then I don't think they deserve to be called "dead drills". Instead of starting from scratch, I can play my games knowing the best practices that have been developed through the centuries in the world of chess...

And with this knowledge, a lot of chess games - and perhaps a little luck - I might also be able to add a trick or two to the collection one day. That's how EVOLUTION works.

By the way, I'm not a chess player - nor do I pretend to be one on video - but hopefully my point still gets through...

/F
Logged
"The entire secret of arms consists of only two things: to give, and not to receive." (Moliere)

Hock

  • Administrator
  • Level 4
  • *****
  • Posts: 7930
    • www.HocksCQC.com
Re: Dead Pattern to Chess
« Reply #5 on: February 19, 2006, 05:22:10 PM »

As Joe Hubbard once said and I thought was pretty darn clever-

"You can't teach people how to swm in a Tsunami."

You start in a pool and then work up to the storm.

Hock

Joe Hubbard

  • London, England
  • Level 4
  • *****
  • Posts: 1451
  • Transforming the Esoteric with the Exoteric!
    • www.functionalfighting.com
Re: Dead Pattern to Chess
« Reply #6 on: February 20, 2006, 05:13:35 AM »

Absolutly!  This argument is such a tired one.  Matt says don't do Sumbrada, but then teaches a "counter for counter" Brazilian Jujitsu drill???  They claim that all drills are "dead", but Matt's, Burt's and Rodney's tapes are full of them.  Everybody does drills from the Military, Fire Dept, Police and Sports.  Even kids in schools do fire drills.  If you are smart, you will run your family through similar drills for home evasion, car jackings and/or road rage incidents.  Having a plan and planning to win is defintely the way to success along with hard training.  This "let's have this free-for-all and just see what happens mentality is dangerous and unproductive.  I still like the majority of SBG stuff, but just know that they too do drills- just look at the way Forest (can't remember his last name) champ of The Ultimate Fighter show trained.  Loads and loads of drills.  It's all good, progression is everything!

Ciao for now

Joe
Logged
"The music business is a cruel and shallow money trench, a long plastic hallway where thieves and pimps run free, and good men die like dogs.  There's also a negative side"

Hunter S. Thompson

www.joehubbardstreetsurvival.com

Visit My Blog: http://joehubbard.wordpress.com

Professor

  • In your house drinking your coffee
  • Level 4
  • *****
  • Posts: 2302
  • The Warlord
Re: Dead Pattern to Chess
« Reply #7 on: February 20, 2006, 10:40:15 AM »

As Joe Hubbard once said and I thought was pretty darn clever-

"You can't teach people how to swm in a Tsunami."

You start in a pool and then work up to the storm.

Hock


I see a future t-shirt logo.....
Logged
  'Advanced' is being able to do the basics, despite what else is happening. 

Our Country won't go on forever, if we stay soft as we are now. There won't be any AMERICA because some foreign soldiery will invade us and take our women and breed a hardier race!"  --- Chesty Puller, USMC

Nick Hughes

  • Level 4
  • *****
  • Posts: 1696
    • Fight Survival
Re: Dead Pattern to Chess
« Reply #8 on: February 20, 2006, 09:44:08 PM »

fabbe,

excellent post...good stuff.

N
Logged
Hard pressed on my right. My center is yielding. Impossible to maneuver. Situation excellent. I am attacking.
--Ferdinand Foch-- at the Battle of the Marne

Adventure

  • Level 4
  • *****
  • Posts: 680
    • Stay Alive Program inc.
Re: Dead Pattern to Chess
« Reply #9 on: February 22, 2006, 05:27:11 PM »

Fabbe,

That was a good argument & I would dare to say Mr. Thorton might need to rethink his chess analogy(sp).


A

gematriot

  • Level 4
  • *****
  • Posts: 514
    • Systema training adapted to YOUR contemporary needs and goals
Re: Dead Pattern to Chess
« Reply #10 on: February 24, 2006, 03:17:19 AM »

Hi everyone. This is my first post to this forum, when I watched the above clip and saw Thornten trying to defend his definition of aliveness by using the example of a chess game I decided to write this. I hope you enjoy reading it as much as I did writing it. The references used are listed at the end of the text.

Watching the mentioned clip shows Thorton claiming that: 1) "skill which you can apply in a fight is the difference between alive and dead training" and; 2) "if you don’t understand aliveness no matter what you train in you're not going to be able to fight". With all due respect to Matt, and the fact that I agree with the general point he is trying to make, he must concede that whenever someone, somewhere is fighting someone else (either in aggression or defence),the victor, or mere survivor, of such unfortunate events typically has never been to a SBG. His / her combative behaviour is concerned with survival. Thornton's insistence on placing the, poorly defined, buzzword aliveness at the root of everything he does, reduces much of what he says to the old "my style is better than your style" hubris. While statement 1) above cannot really be argued against; statement 2) assumes too much and should really be written as follows "if you don’t understand aliveness no matter what you train in you're not going to be able to fight "[AGAINST A TRAINED OPPONET, OF EQUAL OR HIGHER SKILL].

When fighting some one of lesser skill, logic would indicate that aliveness is proportionately less important as the skill level of the assailant drops. Hocheim has stated this over and over. He has also correctly stated that the answer to dealing with the trained opponent of equal or higher skill, does not rest on training with more and more resistance (which beyond a certain level becomes first sportive, then farcical), but rather in finding ways to reduce the advantage which superior skill brings to the table (diminished fighter theory).This distinction is crucial in showing part of the reason why SBG philosophy is "sport based" and why they criticise everyone who doesn’t do things exactly as they do.

This sportive training philosophy can only take users so far because in reducing the complexity of certain issues, reframing them in a manner that can be addressed in the ring, by not addressing the whole picture (psychological and strategic aspects of combat etc). This outlook conditions users to regard everything else in reference to the sportive model. This is SBG’s own "meaningless pattern". A very clear example of this can be seen in the clip when Thornton decides to use chess as illustrative of his definition of aliveness.

Thornton probably doesn't recall that the computer system dubbed "Deep Blue" was the first machine to win a chess game against a reigning world champion (Garry Kasparov) under regular time controls. This first win occurred on February 10, 1996, and Deep Blue - Kasparov, 1996, Game 1 is a famous chess game. However, Kasparov won 3 games and drew 2 of the following games, beating Deep Blue by a score of 4–2. The match concluded on February 17, 1996.

Deep Blue was then heavily upgraded (unofficially nicknamed "Deeper Blue") and played Kasparov again in May 1997, winning the six-game rematch 3.5–2.5, ending on May 11th. The final game is at Deep Blue - Kasparov, 1997, Game 6. Deep Blue thus became the first computer system to defeat a reigning world champion in a match under standard chess tournament time controls.

The system derives its playing strength mainly out of brute force computing power. It is a massively parallel, 30-node, RS/6000, SP-based computer system enhanced with 480 special purpose VLSI chess chips. Its chess playing program is written in C and ran under the AIX operating system. It was capable of evaluating 200,000,000 positions per second, twice as fast as the 1996 version. In June 1997, Deep Blue was the 259th most powerful supercomputer, although this did not take into account Deep Blue's special-purpose hardware for chess.

The Deeper Blue chess computer which defeated Kasparov in 1997 could search to a depth of 12 ply. Good human chess players look roughly 10 ply ahead.

Here is where the plot thickens; at least as far as it concerns combat theory. Deep Blue's evaluation function was initially written in a generalized form, with many to-be-determined parameters (e.g. how important is a safe king position compared to a space advantage in the centre, etc.). The optimal values for these parameters were then determined by the system itself, by analyzing thousands of master games. The evaluation function had been split into 8,000 parts, many of them designed for special positions. In the opening book there were over 4,000 positions and 700,000 grandmaster games. The endgame database contained many six piece endgames and all five or fewer piece positions. Before the second match, the chess knowledge of the program was fine tuned by grandmaster Joel Benjamin. The opening library was provided by the grandmasters Miguel Illescas, John Fedorovich and Nick De Firmian.

Thornton may be unwilling to concede the point but this setup is the perfect example of alive (Grand Master Kasparov - a living thinking person) vs dead (Deep/er Blue - routines fixed by and defined by programmed code). What does this say about aliveness versus deadness? Not much because, as mentioned before, Thornton is applying concepts from one area onto another, where they do not translate well. The fact that both SBG MMA and chess are sports is irrelevant because Thorton’s definition of aliveness (Energy + Motion + Timing) is utterly irrelevant, both physically and conceptually.

The clincher is that after the lost match, Kasparov said that he sometimes saw deep intelligence and creativity in the machine's moves, which he could not understand. He also suggested that humans may have helped the machine during the match. In part these allegations were correct. The rules provided for the developers to modify the program between games, an opportunity they took with abandon. The code was modified between games to understand Kasparov's play style better, allowing it to avoid a trap in the final game that the AI had fallen for twice before.

So how is this relevant to us as CQC practitioners? Consider the following examples while recognizing that combative behaviour is computed in much the same manner. Some animals are so fancy that they simulate a course of action before taking even a tentative first step. The chess master, who looks half-dozen moves ahead, is a prime example — as is the army general or poker player who thinks through bluff and counterbluff before acting. These are only extreme examples of how to make and compare alternative plans, but they illustrate the same sort of process that we all go through when simply contemplating the leftovers in the refrigerator, trying to figure out a combination that will avoid another trip to the grocery store.

Many animals look ahead in a limited way, predicting when winter is coming. But that requires only the simplest of hormonal mechanisms, not even a brain. It's a novel course of action, one that neither you nor any of your ancestors has done before, that is the difficult part.

If you have the time to grope around. A goal, and some feedback about progress, suffices for many novel situations. But if I have to pick up a cup of uncertain weight and bring it to my lips in less than a quarter of a second, feedback doesn't have time to help — and so I'll hit my nose if I haven't made the perfect plan in advance. The extensive planning needed for such ballistic movements as throwing, hammering, kicking, clubbing, and spitting has been very important in the ice age evolution of the human brain — and that we use the same neural machinery for planning what to speak next, or listen to music.

Creativity — indeed, the whole high end of intelligence and consciousness — involves playing mental games that shape up quality. Humans can simulate future courses of action and weed out the nonsense off-line.

By borrowing the mental structures for syntax to judge other combinations of possible actions, we can extend our plan-ahead abilities and our intelligence. To some extent, this is done by talking silently to ourselves, making narratives out of what might happen next, and then applying syntax-like rules of combination to rate a candidate scenario as dangerous nonsense, mere nonsense, possible, likely, or logical. But our intelligent guessing is not limited to language-like constructs; indeed, we may shout "Eureka!" when a set of mental relationships clicks into place, yet have trouble expressing this understanding verbally for weeks thereafter. What is it about human brains that allows us to be so good at guessing complicated relationships?

We create sequences when we speak a sentence that we've never spoken before or improvise at jazz or plan a career. We invent dance steps. Even as four-year-olds, we can play roles, achieving a level of abstraction (that "willing suspension of disbelief") not seen in even the smartest apes. Many of our beyond-the-apes behaviours involve novel strings of behaviours, often compounded: phonemes chunked into words, words into word phrases, and (as in this paragraph) word phrases into complicated sentences with nested ideas.

Rules for made-up games illustrate the memory aspect of this novelty: we must judge possible moves against serial-order rules, for example, in solitaire where you must alternate colours as you place cards in descending order. Preschool children will even make up such arbitrary rules, and then judge possible actions against them. We abandon many of the possible moves that we consider in a card game once we check them out against our serial-order memories of the rules. In shaping up a novel sentence to speak, we are checking our candidate word strings against over learned ordering rules that we call syntax and grammar. Our plan-ahead abilities gradually develop from childhood narratives and are a major foundation for ethical choices, as we imagine a course of action, imagine its effects on others, and decide not to do it.

That's the mentality that chess illustrates so well.

Taking all that has been said above, and wrapping up this far too long post, we can say that a) the video clip mentioned didn’t prove anything because it applied interesting concepts to area where they were of little use. Thornten hasn’t yet, a): provided a scientific (preferably psychological) explanation for why drills shouldn’t be used to perpetuate the learning of those skill sets through which these selfsame drills were created, and; b) how aliveness as an only training concept can ever hope to create a system of any subtlety, if it insists on ignoring those drills which have as primary purpose the transmission of previously learned and organized material.

REFERENCES:

http://en.wikipedia.org/wiki/Deep_blue
http://www.research.ibm.com/deepblue/learn/html/e.8.4.shtml
Logged
"Any experiment of interest in life will be carried out at your own expense. Mark it well. "

mleone

  • Guest
Re: Dead Pattern to Chess
« Reply #11 on: February 24, 2006, 06:16:29 AM »

Go back and read Fabbes post!
Logged

Hock

  • Administrator
  • Level 4
  • *****
  • Posts: 7930
    • www.HocksCQC.com
Re: Dead Pattern to Chess
« Reply #12 on: February 24, 2006, 09:35:00 AM »

Actually that was pretty interesting.

I have no "big dog in this hunt." I agree with Matt completely that drill formats are done entirely way too much in some systems. And those systems do tend to be Filipino and modern JKD splinter group based...and some Wing Chuns. But I do have a small dog in it because I still use a little of the drill formats to kick-start people. And to improve coordination where needed.

And, some people love drills. They are in this FOR the drills. The more drills the better. The more complicated the better. I am not, but I fully understand there are those that do. They have a right to pursue their hobbies too and be happy. I have never heard a drill man claim to be the next UFC champ based on Hubad drills. I understand that Matt has included me (and many) in this misguided dead group? Oh well. No big deal. Just a casual inclusion. Nothing personal. Even if he thinks I am lost, sad, depressed, knife-thug, misguided survivalist, fat, dead-driller.

I think a little drilling can go a long way. But all realists like myself are truly striving in the end for somewhat chaotic combat scenarios. Somewhat...because there needs to be some acting in scenarios so when the student hits someone, that someone reacts realistically when hit. Else the hits will de-evolve from the training. And you just become wrestling goons hunting tap-outs.

I got a cup of coffee and read it the chess whole post. I did miss what SBG stood for. Obviously, Straight Blast Gym of Matt's.

Matt is/was striving to do the right thing and for awhile 5 years ago or so...was the "next thing."  I really do not hear any exciting buzz about the SBG anymore. (hey, nor about me either!) I usually get around worldwide and hear the buzz from seminar attendees and hosts. We should not take this lack of buzz too personally, as "the buzz" is very, very fickle and flitters to the next new "thing." Frankly, there seems to be no new buzz, except on a re-hash of this or that version of Krav Maga. (yawn)

But water seeks its own level and stuff just levels out in the end. I never figured out was SGB a kind of JKD or not? JKD offshoot or not? Vunak's "straight blast" offshoot or not? Submission/UFC offshoot or not? As there seems great animosity between those sources. Confusing name, confusing message and mission. To me anyway. I think Vunak's Tom Cruze publicallywrote him a scathing letter that did cover many good points. But, there was a splintered, love/hate, relationship with Bruce Lee and JKD going on somewhere in the SBG origin.

Many report the SBG guys end up with a sport-based product. Some SBG guys did achieve kind of a chaotic, semi-skilled, but very tough, scrappy level. Hey, I like these guys! Some can plow through most classical people. Good work. Some realized they...needed and wanted a bit more than just this sporty, rough-housing. They looked around for some new tricks to include and discovered, or re-learned, that to learn these new tricks they really needed...some of those damn dead drill formats!

And in some ways, the dead drill/alive drill thing is reduced to debatable semantics. They still do drills, but Matt defines what is dead or not. I actually know a SBG grad who got so confused over all this dead and alive stuff...he actually took a year or two off from martial training and teaching! He had dumped all his many years of mixed martial arts, jumping both feet into this "aliveness movement," then slowly discovered he needed some declared "dead stuff" again to learn true aliveness. Now that is an anecdotal, single story. You take it for what its worth. Maybe nothing?

What realist doesn't appreciate and strive for this kind of "aliveness," grappling in and around chaos! Sure! But, the road to get there is different for each student. Some students really need to start with "dead" drills to get them up to snuff. I would rather have a system broad enough to officially use them if needed. Not blanketly condemn them.

I do agree overall in the general direction he tries to go in. He is a good guy out there striving to move a certain direction and deserves credit for creating a good, scrappy, rough-house group.

And...I was never any good at chess! I always wanted just to punch the other guy when he jumped my queen...

Hock

 

lakerssportsfan

  • Level 3
  • ****
  • Posts: 171
well they dont seem too fond of Hock
« Reply #13 on: February 24, 2006, 10:31:39 PM »

There is a thread on the jkd underground forum that has a thread involving Hock.

1. Go here - http://www.mma.tv/tuf/index.cfm?FID=21&a=624&TID=0

2.then click on "skip this ad"

3. The scroll down on the left and you will see a thread titled Hocks system.

Logged

Hock

  • Administrator
  • Level 4
  • *****
  • Posts: 7930
    • www.HocksCQC.com
Re: Dead Pattern to Chess
« Reply #14 on: February 24, 2006, 10:47:54 PM »

As I said, many think I am lost, sad, depressed, knife-thug, misguided survivalist, fat, dead-driller..oh did I mention talentless.

Hock
Pages: [1] 2
 

Download